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981. Caldari Navy Hookbill - pvp fitting - in Ships and Modules [original thread]
Five meds is great... if you have the CPU to use them.
- by Gypsio III - at 2010.01.10 10:16:00
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982. Worm: How do I use it? - in Ships and Modules [original thread]
Originally by: James Tritanius Originally by: fuxinos Edited by: fuxinos on 09/01/2010 04:26:18 Dont listen to that noob above me. Nanofiber Internal Structure II Nanofiber Internal Structure II Navy Micro Auxiliary Power Core...
- by Gypsio III - at 2010.01.09 16:37:00
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983. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: Xavier Maroquin Originally by: coeira it will deal more damage then a drake at optimum. problem you've got is slow boating around a mission site trying to get into optimim without an ab, while the drakes happly blowi...
- by Gypsio III - at 2010.01.08 22:08:00
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984. Is a Caracal Navy Issue as good as a Cerberus - in Ships and Modules [original thread]
Navy Caracal is faster and more agile; Cerberus has greater range and better resists. Don't use HAMs on either unless you really know what you're doing; go for HMLs or AMLs if you want the anti-frigate role.
- by Gypsio III - at 2010.01.06 20:21:00
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985. 13 Caldari Solo PVP setups from Battleship to Frigate- Enjoy - in Ships and Modules [original thread]
Quote: I can now use T2 HAM launchers, and i am alittle confused by the missile choices. On the forums, people seem to prefer to use the faction missiles, as opposed to the T2 (rage) missiles. Should i stay off Rage missiles, on any targets,...
- by Gypsio III - at 2010.01.04 11:05:00
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986. Launcher Lamentations - in Ships and Modules [original thread]
Edited by: Gypsio III on 04/01/2010 10:54:59 Some general comments: Precisions: Close to worthless because of terrible range, reload time and minimally more DPS against intended targets than CN. Rage/Fury. Fine. 11.3% (?) more DPS than CN b...
- by Gypsio III - at 2010.01.04 10:52:00
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987. 9.99341 - in Ships and Modules [original thread]
Siigari's mistake is basically to market these threads as "serious ideas" rather than "lol look what I did in EFT".
- by Gypsio III - at 2009.12.31 11:40:00
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988. Launcher grouping - in Ships and Modules [original thread]
Edited by: Gypsio III on 31/12/2009 10:29:13 If the chance of a Defender launching is the same regardless of grouping, then you should avoid grouping. Defenders home in on the closest missile; if you launch a volley of ungrouped missiles, all...
- by Gypsio III - at 2009.12.31 10:29:00
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989. fix damage controls - in Ships and Modules [original thread]
Originally by: Marko Riva it's a low slot item which is mostly used for... armor tankers. Heh. Good thread.
- by Gypsio III - at 2009.12.29 11:22:00
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990. Struggling with Assault Frigates - in Ships and Modules [original thread]
Originally by: Cindy Schoebel I am struggling to get a grasp on how to properly fit these ships, particularly the Minmatar ones. I wanted to leverage Assault Frigates as a cheap PVP ship that can actually contribute to a fight, but the mor...
- by Gypsio III - at 2009.12.28 20:35:00
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991. Amarr- SC and HAS? - in Ships and Modules [original thread]
So you get something like: [Suckrilege] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II 10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Faint Epsi...
- by Gypsio III - at 2009.12.23 22:04:00
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992. Amarr- SC and HAS? - in Ships and Modules [original thread]
Sacrilege is ****. Not quite Deimos ****, but still ****. Any attempt to get decent DPS out of it results in a crappy tank. Any attempt to get decent tank out of it results in crappy DPS and crappy mobility. Its mobility advantage over a HAM Dra...
- by Gypsio III - at 2009.12.23 19:20:00
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993. T2 Cruise Launchers + T2 Ammo - in Ships and Modules [original thread]
You're missing something.
- by Gypsio III - at 2009.12.21 16:04:00
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994. Which is better for PVP, Heavy assault missile or Hvy Missile launcher - in Ships and Modules [original thread]
Edited by: Gypsio III on 21/12/2009 15:28:57 It looks terrible. Extenders not purgers. Warriors or EC-300s not Hobgoblins. MWD not lolafterburner. Drop the last HAML for a HML, then drop the PDS for a third BCS. Or just get the PG implant. ...
- by Gypsio III - at 2009.12.21 15:28:00
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995. Mission Dominix - in Ships and Modules [original thread]
You'll have to speak up, I'm wearing a towel.
- by Gypsio III - at 2009.12.17 20:46:00
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996. Caldari ships unfair bonus....... - in Ships and Modules [original thread]
Originally by: Susi Queue Fixed. Seriously, if you lose a Thorax to a Caracal 1v1, the problem is NOT the ship you're in. It happens. But you're right, the problem isn't the Thorax itself, it's its fit. For some reason, some people ins...
- by Gypsio III - at 2009.12.17 15:04:00
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997. Caldari solo pvp - in Ships and Modules [original thread]
Don't drop the third BCS on a HAM fit, drop a HAM and fit 3 BCS instead: [Drake, no pg implant HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II 10MN MicroWarpdrive I X5 Prototype I Engine...
- by Gypsio III - at 2009.12.17 14:55:00
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998. Drake T2 - in Ships and Modules [original thread]
Hell, you can even fit quad RSD or TD in the meds and remove the DPS of an average of 3 or 2 opposing sniper HACs from the fight, assuming 100 km engagement.
- by Gypsio III - at 2009.12.15 16:46:00
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999. Drake T2 - in Ships and Modules [original thread]
:battleclinic:
- by Gypsio III - at 2009.12.15 08:18:00
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1000. Caracal Navy Issue - PVP setup? - in Ships and Modules [original thread]
It has no fitting problems.
- by Gypsio III - at 2009.12.12 13:07:00
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